Papers
Gay Engines: Imagining a Queer Development Platform for Video Games (May 2019 – May 2020)
My thesis paper to graduate with honors in Modern Culture and Media, which explores the intersection of queer theory and games studies at the level of the game engine, and wonders how this highly technical, nonrepresentational class of software might be made queer
Choice Poetics By Example (June 2018 – August 2018)
I worked on this paper as part of my research with the Interactive and Visual Narrative lab; it establishes a computational approach to analyzing choices in video games. The primary author had already written the approach by the time I joined the project, but I wrote the analysis which became the key example used to introduce and explain the framework.
Projects
Género (March 2019 – May 2019)
My final project for MCM 1505X: TRANS/MEDIA is a digital gallery built in Unity which presents photos of myself which I edited in Photoshop in order to articulate my complicated relationship between gender and sexuality.
In Betw♀️♀️n (October 2018 – December 2018)
My final project for MCM 1505W: Queerness and Games is an abstract digital game which borrows RPG idioms to explore the question of gender identity, masculinity, and femininity in lesbians and bi women.
Non-Linear Storytelling in Location-Based Gaming (June 2018 – August 2018)
As part of my research in the Interactive and Visual Narrative Lab, I built a toolkit for writing location-based games with non-linear storytelling elements in the game engine Unity, specifically by extending the Unity asset bundle Cradle such that it could interface with Mapbox.